Messages from the angels... follow the clues or follow the Clues or follow the clues...messages from the angels

ABSTRACT

An educational and entertainment game (entitled “Messages from the Angels . . . Follow the Clues” using the power of twenty-seven angels plus numerous words or phrases to teach how positive thoughts, actions and deeds create a life filled with inner peace and happiness while the opposite will cause you to slip and slide backward. The educational game is) comprised of a two dimensional circular game board having a plurality of contiguous areas located around the circles. There are six (6) circular designs, (with) five (5) slides, (and) six (6) ladders and a center design (which is) of the sunlight. All the playing spaces have a single word text or phrases intermingled with spaces of angelic designs. When the player lands on either type of spaces, they need to follow the instructions that will guide them (on their journey) to the sunlight (which is in the center of the game board. All the integral pieces of the game are two dimensional in design.) The function of the game is to remember the clues given by the angels, (the messengers of light) as well as the words or phrases that encourage positive thoughts, actions and deeds. (As the player moves around the pathway of the sunlight, these clues will serve the player in growing to the next level or dimension both while playing the game and through that persons life.)  
     A design patent application for this game and all its integral parts was submitted on Jan.  19, 2005.

REFERENCES CITED

U.S. Patent Documents 4,201,388 May 1980 Cantelon 273/251 D301,254 May1989 Aranas et al D21/25 4,230,320 October 1980 Crew, Jr 273/2434,029,320 June 1977 Hausmman 273/131 4,121,823 October 1978 McBride273/249

BACKGROUND OF THE INVENTION Field of the Invention

This educational and entertainment game relates to a game board and itsmanner of play, and more specifically to a board game which may beplayed by two to six players ranging in age from 10 years of age andupwards, wherein each player is made award of the fact that by usingpositive words, thoughts and actions and by utilizing the help of theangelic realm, they will be able to implement the tools and achieve asuccessful life of inner peace and happiness. Cooperation and helpingothers is essential to the success of the players in the game as it isin life.

In particular, this invention concerns an educational and entertainmentgame apparatus comprising a game board having thereon a continuousplurality of contiguous areas, said continuous plurality of contiguousareas being divided into a plurality of circular designs and patternsconnected by a series of ladders and slides.

Description of Prior Submission of Design Patent

A design patent application for this game: “Follow the Clues . . .Messages from the Angels” and all its integral parts were submitted onJan. 19, 2005.

Description of Related Art

Through my research and exploration of other games and educationalgames, I have not come up with one other educational or entertainmentgame that incorporates Angels as helpmates, assistants and/or guides.The angelic design cards specifically instruct the players how tounderstand the function and mission of each of the angel utilized withinthe game so that the player can follow the clues of their message andbecome successful in reaching the sunlight, the last play on the gameboard. It is soon apparent that the players are learning how to ask forthe guidance and assistance of the angels not only as the player movesalong the game board but also through all their endeavors as theyprogresses through their daily life. This game board opens many avenuesfor self-reflection, instruction and behavioral change.

A further shortcoming with previously patented games is that there isalways a winner and loser at the end of the game thus creating anatmosphere of competition and often sadness for the losers. This presentinvention emphasizes cooperation and helping the other team mates inorder for the game to end. It further brings attention to the fact thatthere are no winners or losers. All the players must work together andhelp each other. Success is achieved by all.

BRIEF SUMMARY OF THE INVENTION

This present invention entitled “Messages from the Angels . . . Followthe Clues or reversed “Follow the Clues . . . Messages from the Angels”provides an educational and entertainment game using twenty seven angelsfrom the Angelic Realm as tools and help mates to the players as theyproceed on their journey through the game and ultimately through life.This game, however, goes deeper than that simply scenario. Itincorporates the angels in such a way as to encourage the player to letthese angels help and guide them in their life's journey, even after thegame is stopped playing.

Worry, denial, resentment, greed and all negative thoughts and behaviorsare beliefs that have been programmed into the minds of most of thepeople in the world. If this game board can change this attitude andbehavioral system and teach positive thought and behaviors possibly theentire world order would grow to live in peace and harmony.

This educational and entertainment game was invented to open up theconsciousness level of all peoples, young and older to recognize,realize, and understand that they, indeed, have power within themselvesto choose good healthy positive thoughts, actions and deeds. If,however, they decide to live in resentment greed, distrust and negativethoughts, they will slip and slide backward loosing valuable ground intheir life's endeavors. It is through the messages from the angels thatthe players of the game will discover how to open up their consciousnessand rise to the next level of their individual enlightenment. The wordsand phrases together with the assistance from the angels are the tools,the apparatus that creates the impetus that makes the game fun,entertaining and enriching.

The educational game is comprised of a two dimensional circular gameboard having a plurality of contiguous areas located around the circles.There are six (6) circular designs with five (5) slides and six (6)ladders with text in the four comers of the board and text within thecircular design of the board giving instructions or simply looking foracknowledgement.

There is one (1) entrance pathway to get onto the game board. The onlyway that a player can raise to the next circular pathway is by climbingthe ladder. The player must spin the exact number that will land thatplayer on the space where the ladder is located. If perchance they landon the space where the slide is, they must slide backward to the spaceindicated and begin to grow again from the point of where they landed. Aplayer can, however, redeem himself if he can make a positiveaffirmation to the angel who represents this attribute. For example, ifone slides backward because of great worry or doubt, he or she will needto invoke the Angel Uzziel, the Angel of Trust, to come to theirassistance and teach them to overcome their worry now and in the future.As the player is giving a positive statement or words, that player willbe lifted up to the place where he or she fell. This is truly a clue inlife. We can always redeem ourselves if we can get out of the ego mindand move into the true-self, our true identity, our soul. If the playercannot recall the angel by name, the player can ask for help from one ofthe teammates. Life is a journey where we are continually asking forhelp along the way. If, however, no one on the board can recall the nameof the angel, then the player must stay at the space he or she slid downto and continues again from that point.

If the player lands on an angel space, he or she must pick an angel cardfrom the deck and read it out loud. Each card will identify a specificangel and its power and give the player clues that will help on his orher journey or pathway through life and through the game. All of thetwenty-seven (27) angels in the deck of cards have a unique missiondesigned by the Mighty Universal Source. If a player lands on an actionword, he or she must follow the instructions in “the words descriptionand rules” pamphlet. All the words within the spaces of the game are tobe read out loud when the player lands on that space. The player alsomust read the meaning of the word that is in the word description andrules pamphlet so that they will begin to understand their meaning andhopefully implement that change in their lives.

As this game, “Messages from the Angels . . . Follow the Clues” or“Follow the Clues . . . Messages from the Angels” is utilized within aclassroom environment or therapist office, the person who is teaching,instructing or counseling will be able to take the time to explainfurther the word, its meaning and how it can be implemented in thatindividual's daily life. This game opens up many avenues forself-reflection, instruction and behavioral change.

Throughout the game as throughout life, it will benefit the players toremember to ask for help in having the courage and strength to continueon their pathway. Before the game begins each player is encouraged toread the list of angels and their mission or function within thehierarchy of the angelic realm. Once the game begins, no member can readthe list except for verification of the angel for redemption.

The game is over when all the players reach the sunlight. There are nowinners or losers in the game. If one player is successful in reachingthe sunlight, he or she must become the helpmate for another on theboard. {They can choose who they wish to help.} Through positivereinforcement and encouragement, all the players will eventually reachthe sunlight. To step into the sunlight, the arrow must land on theexact number on the spinner.

The first player to reach the sunlight must stand and recite the poemthat is on the sunlight card {the yellow-orange card.} Each subsequentplayer who reaches the sunlight must repeat the steps of standing torecite the poem on the sunlight card and then go back to become ahelpmate for another player who is still working to attain his or hergoal.

The function of the game is to remember the clues given by the angels,the messengers of light. As the player moves around the pathway of thesunlight, these clues will serve the player in growing to the next levelor dimension. When negative thoughts, ideas or beliefs are focused on,the player will slide backwards until the player recognizes the factthat our thoughts and beliefs create the outcome of our lives. Weusually are the ones who sabotage ourselves. As we learn to change ourattitudes, behavioral patterns and environment, we will begin to live ingreater peace and harmony within and create positive results in ourlives. This becomes a win/win situation for all because if we asindividuals can learn to release our anger, resentment, worry and guilt,the world will become a better place to live. As we individually growand heal, the world will heal and grow. This unique and thoughtenhancing game is an apparatus that will show the way for us to grow tounderstand the powerful tools that our creator has given us to help uson our pathway home. Angels are waiting to come to our aid anytime ofthe day and night. We simply need to take the necessary steps to askthem for assistance, guidance and enlightenment. As our powerful andloving helpmates, the angels will do the rest.

This game is designed for two to six players. There are six (6) pawns orfigures that the players can choose from. Three are females and threeare males. The pawns will be the tools that the players use to movearound the game board.

All the integral parts that comprises this game are in a two dimensionaldesign. There is furnished as part of this game board, a booklet withthe names of powerful and loving Angels and Archangels who are eager andanxious to be of service to each one of us. There is also included aglossary of words and phrases to assist in the understanding and meaningof the words or phrases used.

The above and other objects, features and advantages of this inventionwill be apparent from the following description of the preferredembodiment when considered with the accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

The invention will be best understood in the following detaileddescription of a preferred embodiment of the invention.

FIG. 1 is the view of the two dimensional game board.

FIG. 2 is the spinner used to determine the spaces that each player mustmove as they are playing the game.

FIG. 3(A-F) represents the six pawns or figures that are used tomaneuver around the game board. The pawns drawing is also submitted incolor since it is discussed in the description of the invention simplyfor illustration purposes.

FIG. 4-(1 to 27) is of the twenty-seven angel cards associated with thegame apparatus and designated as the educational tools needed toinstruct and guide throughout the game.

FIG. 5 is the sun card used when a player reached the end of the game,the sunlight.

DETAILED DESCRIPTION OF THE INVENTION

Referring now in detail to the drawings for the educational andentertainment game apparatus entitled “Messages from the Angels . . .Follow the Clues” or reversed “Follow the Clues . . . Messages from theAngels”, there is shown in FIG. 1 of the drawing a so called game board(10) on the surface of which is provided six circular designs (12-17).In the center of the game board is the sunlight (55) which is also thefinal stage of the game. Within the contiguous circles of the game boardthere are a total of five slides (20) and six ladders (19). The entrancepathway (1) to get onto the game is the starting point of the game. Allthe figures and designs on the game board (10) are in two dimensionalart designs. All of the component parts of the game are also in twodimensional art designs.

The game board (10) is provided with a smooth diagram or layout surfaceconsisting of six circular designs. Three of the circular designs havetext and/or angelic designs on each space of the pattern of theinvention. The first and largest circular design (12) has a total of 21spaces; of this total number, 7 spaces are angelic designs and 14 spacesare one word text or phrases. In ascending order, the next circulardesign (13) is simply a design pattern which incorporates three ladders(19) and three slides (20). The ladders (19) and/or the slides (20) inthe game are the only means to reach the next level or dimension on thegame board. The next circular design (14) is the second circular designthat has spaces with one word text or phrases and angelic designs. Thesespaces are an integral part of the game and must be used to complete thegame. Within this section (14), there are 23 spaces. Of the 23 spaces, 8of these spaces are angelic designs and 15 are single word text orphrases. The next or fourth circular design (15) is once again a designpattern circle which incorporated two ladders (19) and two slides (20)plus a pass over slide with the words on it—have courage. The fifthcircular design (16) has 9 spaces of which three are angelic designs andsix are text with single words or phrases on it. The smallest of thecircles and the last circle (17) is a design pattern circle whichincorporates the last ladder (19) that leads the player to the center ofthe sunlight (55) which is the last move for that player on the gameboard.

As shown in FIG. 1 of the drawing, certain predetermined player spaces(18) are provided with single word text or phrases, such as feelpeaceful, vision, share 3 blessings in your life. Other playing spaces(18) are provided with an angelic design. The first spaces with singleword text or phrases are to be recited out loud by the player who landson that space. That individual player must then go to the worddescription and rules pamphlet and read the description of the singleword text or phrase and follow the instructions. One of the purposes ofthis game is to teach and share positive words, thoughts, ideas andconcepts so that the player will have the opportunity to change theirattitude, behavior and environment in a positive way which can result ina change in their life's journey.

When the angelic design space is landed on, the player must pick up oneof the twenty-seven angel cards FIG. 4-1 to 27, and read the statementon the back of the card which will teach and share the mission of thatparticular angel and how that angel can help the player in the gamereach the sunlight and further help the player in his or her lifepursuits. The angel cards give clues that will be helpful if the playerlands on one of the slide spaces. Remember the name and function of theangel is a helpful clue in the progress of the player throughout thegame. Each angelic figure is set within a labyrinth design that frameseach angel figure.

FIG. 5 represents the one sun card that is in the game. The sun card isthe final step in the game for each player. The player can only pick upthe sun card when that individual player reaches the sunlight (55) whichis located in the center of the game board (10). The game, however, isnot over when the first player reaches the sunlight and picks up thissun card. This game does not have any winners or losers. In order forthis game to be finished, all the players must reach the sun light. Thefirst player who reaches the sunlight, upon reciting the statement andpoem on the back of the sun card, must become a helpmate to one of theother players on the board (a player of his or her choosing). Thisfunction is to teach and show all the players of the game the powerfulattribute of helping others. Therefore, as stated when a player lands onthe sunlight that player must go back and help another player reach thesunlight. This is a game of cooperation not competition.

In order to play the game and move along the game board (10), a spinnercard with the numbers from 1-6 on its face, FIG. 2 is used to determinethe spaces that each player must move as they are playing the game.

To start the play, the players must spin the dial on the spinner card todetermine who goes first. The highest number that is spun goes first andall the subsequent players follow from left to right. The player startsto play the game by entering onto the game board (10) from the pathwayto happiness (1). Each player must first stop on the first space withinthe game board (18) with the phrase “set your intention for your lifenow.” After the player has stated out loud the intention for his or herlife, he or she then spins the dial on the spinner to determine thenumber of spaces that that player will move. All subsequent players mustfollow this procedure in order to start the game and gain access to thespaces on the game board. As the player moves along the game board,he/she will be able to ascend up the ladder (19) to the next level ordimension if and when that player lands on that space showing the ladder(19). If, however, the player lands on a negative word, such as, worry,denial, guilt or resentment, he or she will slide backward to the spaceindicated on the game board which is the positive quality orcharacteristic of the negative expression. This player can redeem him orherself if the player makes a positive affirmation to the angel whorepresents this attribute. For example, if, the player slides backwardsbecause of great worry or denial, the player must invoke by name AngelUzziel, the angel of trust, to come to his or her assistance and teachthis player to overcome their feelings of worry and denial now and inthe future. As you are giving a positive statement or affirmation toAngel Uzziel, the player is lifted up to the place where he or she fell.This is truly a clue in life. We can always redeem ourselves if we canget out of the ego mind and move into the true self, our trueidentity—our soul. If the player cannot recall the angel by name, thisplayer can ask for help from one of the other players in the game, theirteammates. Life is a journey where we are continually asking for helpalong the way. If, however, no one player in the game can recall thename of the angel who is the keeper of this positive attribute, thenthat player must stay at the space that he or she slid down to andcontinue from that point.

For use with game board (10) in the practice of the invention, there areprovided six pawn or figures as shown in FIG. 3. The six individualpawns or figures are the instruments that are used by each one of theplayers within the game in order to move along on the spaces within thegame board (10). There are three male figures and three female figureswith different clothing that shows their individuality and identity. Forpurposes of distinction within the description, each pawn or figure islabeled according to the color of their attire. Therefore FIG. 3-A isred; 3—B is purple; 3-C is green; 3-D is pink; 3-E is orange and 3-F isblue.

The game ends when all the players have reached the sunlight (55) andrecited the statement and poem on the back of the sun card FIG. 5. Thisgame does not emphasize or suggest a winner or loser but rather thehelping cooperation of one successful player who willingly assistsanother player so that that player can become successful too.

It can be seen from the above that the invention herein disclosed can beused to teach the use of positive thoughts, actions and deeds and thatwhen we fall into the trap of negative thoughts, actions or deeds wetend to slide backward in our pursuit of peace, happiness and harmony inour lives. This game does not require any particular level of training.It does, however, encourage discussion of the words and a flavor ofentertainment and fun as the players act out the instructions ordirections stated on the spaces (18). Thus this game of the presentinvention may be directed to a broad range of capabilities, with oneinterpretation being intended for use of young school age children andadolescents and another interpretation of the game directed towardsadults or to those having a full knowledge of the words, their intentionand knowledge of the subject matter discussed. It can, therefore, beseen and said that the game of the present invention can provide astimulating leaning situation and a pursuit of rising of an individual'sconsciousness level to thoughts, words and deeds expressing a state ofinner peace and calm rather than words, thoughts or deeds of negativeenergy. The game of the present invention also provides a cooperativeenvironment and atmosphere whereby all individuals can learn and growover a broad range of educational levels and for long time to come.

1. An educational device and entertainment game (entitled “Messages fromthe Angels . . . Follow the Clues” or “Follow the Clues . . . Messagesfrom the Angels”) comprising a game board having thereon a continuousplurality of contiguous areas, said continuous plurality of contiguousareas being divided into a plurality of circular designs and patternsconnected by a series of ladders and slides, and said(. Said) gamecomprising (of:) a the use of single word text or phrases that must beidentified, described and/or acted upon by the player before the playercan proceed on the game board, and b. a deck of angel-like (ic design)cards that specifically instructs the player how to understand thefunction and mission of each of the 27 angel-like cards that make up theentire deck of cards so that the player can follow the clues of theirmessage and become successful in reaching the sunlight, and c. thesunlight which is the design in the center of the game board is also thelast area on the game board to be attained(. The) and the spaces thatcomprise (on) the circular pathway are intermittently alternated bysingle word text or phrases and the angelic designs.
 2. An educationaland entertainment game as described and according to claim 1 where thesingle words or phrases and the angelic designs specifically direct aplayer's movement about the board in a manner suitable for reinforcementof positive words, thoughts and actions with the angel-like cards givingspecific clues to assist the player in the game and ultimatelythroughout his or her life.
 3. In accordance with claim 1, thiseducational and entertainment game allows the players to raise to thenext level or dimension (of their life or consciousness) which isrepresented on the game board as the third circle (and sixth circle)that ultimately leads to the conclusion or sunlight of the game (andone's life).
 4. The game apparatus as recited in claim 1 further enablesa player to redeem him or herself when (they) he or she slide backwardbecause of a negative word, thought or action through theacknowledgement and affirmation to the positive attribute of the angelwho represents that trait or characteristic and a. teaches and instructsthe positive attributes of life by showing the player that when (they)he or she speaks, thinks or acts in a positive way, he or she is (theyare) able to raise to a higher level in life and b. further teachescooperation instead of competition and helping others instead of onlylooking out for ones self and it continues c. to teaches and instructsthe players to follow the clues of life that are placed in front of themso that they can hear the messages from the angels, their teachers andother players in their life that are guiding them as they journey ontheir pathway through the game and through life.
 5. An educational andentertainment game as cited in claim 4 that requires the players toanswer some positive questions that will help them reach their goals andencourages the players to ask for help and assistance as they move alonethe spaces or pathway and a. requires the thinking skills of the playersto remember the clue given by the angels, the messengers of light and b.further reminds the players that when negative thoughts, ideas orbeliefs are focused on, they will slide backwards until they recognizethe fact that (our) thoughts and beliefs create the outcome, thereby, c.it further teaches and shares the truth that as we learn to change ourattitudes, behavioral patterns and environment, we will begin to live ingreater peace and harmony within and create positive results in ourlives and d. said game apparatus further enables the players to realizethat they will grow to understand the powerful tools that our creatorhas given each one of us to help us as we journey on our pathway home.6. An educational and entertainment game as cited in claim 5 thatreminds us that angels are waiting to come to our aid anytime of the dayor night,(.) and whereby we (We) simply need to take the necessary stepsto ask them for assistance, guidance and enlightenment(. As) believingthey, our powerful and loving helpmates, the angels, will do the rest.7. An educational and entertainment game as cited in claim 6 where allthe players are winners and there are no losers, and so similarly(. As)in life, we all can be winners if we choose.
 8. An educational andentertainment game as cited in claim 7 that teaches all the players thatthey can empower themselves to improve the quality of their lives ifthat is their desire and choice, and that empowerment(. Empowerment) isthe permission that we give to ourselves to succeed in a fruitful,joyful and peaceful way as we accept ourselves for who we are and, a.affirm(s) the statement: “When we change what we believe; we can changewhat we do,(.)” and whereby this (This) educational game was invented tohelp all people discover the power they have within themselves to changein a positive, productive way and thus receive their heart's desiresand, b. said game apparatus is further designed to help children andadults understand and know how to rise to the next level of their life'sjourney as they choose to raise their consciousness and grow inenlightenment which(. Enlightenment) equals inner peace and happiness.9. An educational and entertainment game, according to claim 8 wherebythe game board was designed in a circle as a symbol that there is nobeginning and there is no end(.), and so that as each (Each) one of usdoes (must do) our work and takes responsibility for our actions in apositive way, the(. The) gift that we receive as a result of our effortswill be rewarded by us standing in the sunlight, and furthermore, the(.The) positive words that this game board uses and shares will give one(you) the clues needed to grow, to change, to achieve and to finallyarrive at the gate of peace and happiness which is the sunlight wherebythis said game further(. The game) encourages the players to take thechallenge . . . follow the clues given by the angels—to listen to themessages and to choose the right pathway which is waiting to unfoldright in front of you.
 10. As an educational and entertainment game,this game apparatus as cited in claim 9 instructs the players in thefundamental rules of life, that is, we all have free will and the choiceis ours to succeed or not and furthermore, it(. It) also instructs inhow to communicate with the angels if we wish them to give us guidance,help and wisdom in our(doing)actions, thinking and in our desires andthis game apparatus further(. It) tells us that if we are unclear as towhat we want help in, they will be unclear in how to work for us becauseclarity(. Clarity) of purpose and vision is very important(. We are) andthis game apparatus further states (taught) that by simply talking tothe angels as if (though) they are your closest friend is a good (the)way to communicate with them(. Then), then be silent and wait for thethought or ideas to surface as the angels place them into our minds, andthis game apparatus further indicates that the angels(. But a helpfulhint . . . they, too,) like to be appreciated(. So) so it is importantto remember to say thank you every day(. That) because this is the powerof gratitude and appreciation.
 11. An educational and entertainment gameapparatus as in claim 10 further opens up the potentiality (manyavenues) for self-reflection, instruction and behavioral change(. As) asthe players (we) learn to change (our) their attitudes, behavioralpatterns and environment, and (we will) begin to live in greater peaceand harmony within, and further a. create positive results in (our)their lives, and thus allowing this to (. This) becomes a win/winsituation for all because if we as individuals can learn to release ouranger, resentment, worry and guilt, the world will become a better placeto live(. As) and as we individually grow and heal, the world will healand grow, and b. through this game apparatus, we will grow to understandthe powerful tools that our creator has given us to help us on ourpathway home as we learn to appreciate the (. Angels are waiting to cometo our aid anytime of the day and night. We simply need to take thenecessary steps to ask them for) assistance, guidance and enlightenmentreceived from our helpmates the angels.(. As our powerful and lovinghelpmates, the angels will do the rest.)
 12. As this (This) educationaland entertainment game, (“Messages from the Angels . . . Follow theClues”) is utilized within a classroom environment or therapists office,the person who is teaching, instructing or counseling will be able totake the time to explain further the words or phrases, their meaning andhow the words or phrases can be implemented in that individual's dailylife so that this(. This) game apparatus will opens up many avenues forself-reflection, instruction and behavioral change in a healthy and(positive) beneficial way.
 13. This unique and thought enhancingeducational and entertainment game as recited in claim 12 is a apparatusthat will show the way for us to grow to understand the powerful toolsthat our creator has given us to help us on our pathway (home).
 14. Thusthis educational and entertainment game of the present invention asrecited in claim 13 may be directed to a broad range of capabilities,with one interpretation being intended for use of young school agechildren and adolescents and another interpretation of the game directedtowards adults or to those having a fill knowledge of the words, theirintention and knowledge of the subject matter discussed, and it(. It)can, therefore, be seen and said that the game of the present inventioncan provide a stimulating learning situation and a pursuit of raising ofan individual's consciousness level to thoughts, words and deedsexpressing a state of inner peace and calm rather than words, thoughtsor deeds of negative energy.
 15. The educational and entertainment gameof the present invention as recited in claim 14 also provides acooperative environment and atmosphere whereby all individuals can learnand grow over a broad range of educational levels and for long time tocome. 16-25. (canceled)